//GAME NAME:		Shin Megami Tensei: Devil Survivor

//BLOCK #000 NAME:		1

//POINTER #0 @ $70EC - STRING #0 @ $6FB8

#W32($70EC)
<END>

//POINTER #1 @ $70F0 - STRING #1 @ $6FBC

#W32($70F0)
<END>

//POINTER #2 @ $70F4 - STRING #2 @ $6FC8

#W32($70F4)
Cracked <END>

//POINTER #3 @ $70F8 - STRING #3 @ $6FC4

#W32($70F8)
<END>

//POINTER #4 @ $70FC - STRING #4 @ $6FC0

#W32($70FC)
<END>

//POINTER #5 @ $7100 - STRING #5 @ $6FDC

#W32($7100)
 guarded!<END>

//POINTER #6 @ $7104 - STRING #6 @ $7034

#W32($7104)
Immobilized <END>

//POINTER #7 @ $7108 - STRING #7 @ $706C

#W32($7108)
Skills are sealed!<END>

//POINTER #8 @ $710C - STRING #8 @ $7094

#W32($710C)
Skills are unusable!<END>

//POINTER #9 @ $7110 - STRING #9 @ $70C0

#W32($7110)
Skills are unusable!<END>

//POINTER #10 @ $7114 - STRING #10 @ $701C

#W32($7114)
Not enough!<END>

//POINTER #11 @ $7118 - STRING #11 @ $6FF0

#W32($7118)
 endured!<END>

//POINTER #12 @ $711C - STRING #12 @ $7004

#W32($711C)
Activated <END>

//POINTER #13 @ $7120 - STRING #13 @ $7050

#W32($7120)
Ineffective!<END>
